“The Land of the Magic Flute is a Motion Graphic Novel, a re-imagined version of Mozart’s classic Magic Flute. We decided to take opera and narrate it in a fresh and entirely new medium. We implemented the opera in a contemporary way, into the shape of a comic and a language that speaks to youth. Mysterious and full of secrets, atmospheric drawings and animations, along with seven complete arias and a music concept which plays with excerpts from Mozart’s composition, The Land of the Magic Flute Motion Graphic Novel creates an unforgettable visual and hearing experience.”
It’s Illustration Friday again!
We’re ready to announce this week’s topic, but first please enjoy the wonderful illustration above by Veronica Grech, our Pick of the Week for last week’s topic of GARDEN. Thanks to everyone who participated with drawings, paintings, sculptures, and more. We love seeing it all!
You can see a gallery of ALL the entries here.
And of course, you can now participate in this week’s topic:
Step 1: Illustrate your interpretation of the current week’s topic (always viewable on the homepage).
Step 2: Post your image onto your blog / flickr / facebook, etc.
Step 3: Come back to Illustration Friday and submit your illustration (see big “Submit your illustration” button on the homepage).
Step 4: Your illustration will then be added to the public Gallery where it will be viewable along with everyone else’s from the IF community!
It was a rare “event week” for me at the comics shop with the much anticipated release of the new comics anthology Island! Brandon Graham, the creator, editor, and cover artist for Island is our subject this week. Graham’s work is inspired by classic European and Japanese(manga)comics. He started off drawing comics for Antarctic Press & Radio Comix, some being pornographic(see Milk! #7, etc.).
Graham would go on to work with the infamous Meathaus collective and to creating his own independent titles: Multiple Warheads and King City. I was fortunate to meet the super-friendly Mr. Graham back in 2012 during his Multiple Warheads: Alphabet Tour and he was kind enough to contribute to my convention sketchbook!
Brandon Graham is part of a new age of Image Comics, which has overtaken the “Big 2″(Marvel/DC) in the original content department. Recently, Graham, along with artist Simon Roy, “re-imagined” Image Comics co-founder Rob Liefeld’s Prophet to much critical acclaim.
Island #1 is an over-sized comic magazine published by Image Comics and features work by Brandon Graham, Marian Churchland, Emma Rios, Kelly Sue DeConnick, and Ludroe. You can check out a preview here. The series will be released on a monthly basis.
You can see the latest news & art updates for Brandon Graham here.
For more comics related art, you can follow me on my website comicstavern.com – Andy Yates
Amy Ng blogs at Pikaland, a popular stop for illustration lovers, students and artists who are looking for answers on how to find a balance between art, creativity and commerce.
Ah, the internet. What would I do without it? It’s a portal that bounces me from one wonderment to the next – an inspiring road trip filled with jaw-dropping illustrations and illuminating interviews, with sideshow attractions of fun video tutorials to community hangouts for every niche under the sun. The internet is the gateway to inspiration on demand, and it seems like the more sidetracked I get, the hungrier I get for more.
When you have a source that beckons with creativity and inspiration 7 days a week and 24 hours a day, it’s easy to be sucked into a loop. There’s always something interesting a mere click away. I know for a fact that I’m not alone in my predicament. In the age of Pinterest, Facebook, Twitter and the many infinite scrolling art & design websites (I liken it to a bottomless well of beautiful things just waiting to be discovered) – what does this mean for artists?
The National Centre for Biotechnology Information’s research in April 2015 has surveyed that the average attention span of people in 2015 is now 8.25 seconds, compared to 12 seconds in the year 2000. That means our capacity for holding attention is 30% less compared to 15 years ago – and it’s not surprising, given how our brains are hard-wired to crave new information; according to Bruce Morton, a researcher with the University of Western Ontario’s Brain and Mind Institute.
With each click leading to the next and the more information we devour, the novelty wears off quickly, and off we go in search of better, more beautiful, more interesting things. It’s nasty cycle that perpetuates itself; leading to a host of other problems like a lack of productivity (hey, where did the time go?), procrastination (just one more website!) and for some, the inability (or reluctance) to dive deeper; to analyse and synthesise the information they’ve already visually absorbed.
I’ve talked to college students who were confused by it all – there was no lack of inspiration, and yet they weren’t inspired. They grew up with the internet being a very big part of their lives, and yet they seem to be suffering from inspiration fatigue, and couldn’t understand why. One theory that I brought up was that perhaps they’ve been looking at what was already completed and done by other artists, therefore subconsciously they didn’t need to figure out the process for themselves (hey, since it’s already been done!) Replicating something visually without finding out the underlying thought process behind it all is just like skimming the water without knowing its depths. It’s also a little like eating junk food all the time, which tastes great but isn’t very good for you.
I recommended my students to try and be more conscientious of the information they took in. Instead of merely looking at the aesthetics of the many works of art in front of their screen before jumping to the next, how about they pause for a moment and focus on finding out more details about it instead? Dig through archives of the artist’s work, and perhaps catch a glimpse of their process. Maybe it works and maybe it doesn’t (the ails of over-inspiration runs far deeper), but the reminder to dig vertically instead of mindlessly pacing horizontally might just be a good start. I needed the nudge too as I’m sometimes guilty of the same.
It’s times like these that it’s useful to remember Charles Eames’ quote: “Art resides in the quality of doing, process is not magic.”
Maybe we don’t really need more inspiration. We need more doing instead.
[Illustration by Neil J Rook]
Submitted by Shelley Matheis for the Illustration Friday topic GARDEN.
Submitted by Michael Robertson for the Illustration Friday topic GARDEN.
Society6, which serves as a great platform for creating products featuring your illustrations, has now added protective and stylish laptop sleeves to their growing list of options!
“Available in 13″ and 15″, these lightweight, high quality sleeves won’t disappoint. The outside material – polyester – is optimal for vibrant color absorption and accurately capturing every detail of a design. The design is printed on both sides, fully showcasing great artwork while keeping your pricey gear protected. Pulling back the zipper, you’ll find a super soft, scratch resistant micro-fiber lining.”
Find out how you can make laptop sleeves featuring your art with Society6!
Submitted by Ashly Lovett for the Illustration Friday topic GARDEN.
As part of our ongoing efforts to celebrate all the fine folks who help to keep the Illustration Friday fires burning, we’d like to take a moment to highlight one of our key contributors, Natalie Magnuson! She does an outstanding job of helping members of the IF community share their art with the world, while also helping to keep us all inspired to create!
Natalie Magnuson is an illustrator and product designer relocated in the Southwest. She received her BFA in Illustration from the Minneapolis College of Art and Design and has many years of experience designing for the giftware and specialty market. Her freelance work includes editorial and children’s book illustration. Find out more about Natalie on her website.