Archive for the ‘Interviews’ Category
Farel Dalrymple is a comics illustrator who’s been relentlessly chugging away at his craft for the last dozen years, or so.. His brand new graphic novel, The Wrenchies, takes place in the same post-apocalyptic future as his previous work, It Will All Hurt, and follows a group of kids who have to fight the evil shadowsmen to survive. Farel’s unique style reminds me a little of Maurice Sendak, and Tim Burton, but still wholly his own voice. The Wrenchies is an exciting work, in that it represents an artist reaching a new level of excellence in their craft.
Farel is also co-founder of the New York based Meathaus art collective, as well as a regular contributor to the Portland based Study Group Comics Magazine. He recently had a collection of early work, sketchbook art & rarities published by AdHouse Books, titled Delusional. He was recently a part of the stable of great artists that contributed their hand to the recent Prophet comic book relaunch, written & curated by Brandon Graham.
His early comics work, Pop Gun War, was a Xeric Grant winner and won a gold medal from The Society of Illustrators.
You can follow the latest Farel Dalrymple news on his website here.
For more comics related art, you can follow me on my website comicstavern.com – Andy Yates
Malachi Ward has been building up steam in the small press comics world the last few years. His latest release, Ritual 3: Vile Decay, has been met with critical acclaim, and he continues his strong creative collaboration with writer/artist/friend Matt Sheean on their self-published title, Expansion, and Prophet from Image Comics. His earliest works, Utu & Scout, introduced his distinctive character-driven, surreal, sci-fi stories to readers, and you can find similar themes explored in his paintings, as well.
Malachi Ward was raised in Yucaipa, California, and studied drawing & painting in college. Some of his biggest influences growing up included Calvin and Hobbes, Star Trek: The Next Generation, and Spider-man comics. He currently lives in South Pasadena, CA with his wife Keiko.
Malachi will be attending the San Francisco Zine Fest this coming Labor Day weekend, Small Press Expo in North Bethesda, MD on September 13th & 14th, and Alternative Press Expo in San Francisco on October 4th & 5th. His work with Matt Sheean continues in Prophet Strikefile, hitting comics shops in the next few weeks.
You can order a copy of Ritual 3: Vile Decay at the Alternative Comics website.
You can follow Malachi Ward on his tumblr site here.
For more comics related art, you can follow me on my website comicstavern.com – Andy Yates
Lauren R. Weinstein is a cartoonist, illustrator, and graphic storytelling teacher based out of New Jersey. Her work is distinct in it’s raw, humorous approach to the human condition, and sometimes ventures into the realm of a dark, surreal head trip. After graduating from Washington University in St. Louis, her first comics would start popping up in various publications like the Seattle Stranger, and gURL.com. Then, a few years, she would debut the critically acclaimed Inside Vineyland, her first collection of comics. Girl Stories, a memoir of her teenage years, and the over-sized Goddess of War, a tale about the God of Thunder’s great-granddaughter’s exploits, would soon follow.
Her work has been featured in The New York Times, Glamour, Nautil.us, Lucky Peach, and Kramer’s Ergot.
She was a recipient of the Xeric Foundation’s grant for self-publishing comics for Inside Vineyland, and her comics have been featured in The Best American Comics book series twice.
She is currently teaching at the School of Visual Arts in New York City, and working on her next graphic novel, a follow-up to Girl Stories.
You can read her latest work Carriers, a very personal webcomic about a very serious health situation with her unborn child, and the life lessons she took away from that experience.
You can keep up with the latest news, and see more of Lauren R. Weinstein’s art on her website.
For more comics related art, you can follow me on my website comicstavern.com – Andy Yates
Jim Rugg is an illustrator, graphic designer, comics artist, and visual narrative instructor at the School of Visual Arts. He broke into the comics scene in 2004 with the publication of his comic book Street Angel from Slave Labor Graphics, which he created, and co-wrote with friend Brian Maruca. Since that time Rugg has worked on a number of high profile comics projects including The Guild for Dark Horse, The Plain Janes for DC/MINX, and more recently, Adventure Time for Boom! Studios. He’s also contributed cover illustrations for LA Weekly, Sleazy Slice, and IDW’s G.I. Joe Special Missions. In 2009 AdHouse Books published his Street Angel spin-off, Afrodisiac, to much critical acclaim, and next month will see the release of the new Street Angel hardcover collection.
Jim Rugg’s art has been exhibited at Iam8bit, Gallery1988, Mondo, and the Society of Illustrators. His work has been honored with an Ignatz Award for outstanding achievement in cartooning, and AIGA’s 50 Books/50 Covers Selection for best designed books.
You can see more of Jim Rugg’s work on his website.
You can read more about other great artists working in comics at my website here.
During the years 2009-2012, Illustrator Thomas James recorded 81 in-depth interviews with Illustrators, Art Directors, and Art Reps about the business of illustration. The Escape from Illustration Island series proved to be immensely popular due to its broad-ranging look at the industry and its long list of well-known guests such as Dave McKean, Drew Struzan, Christoph Niemann, Josh Cochran, and Marshall Arisman, just to name a few.
Even though the series released its final episode in September 2012, it is still a valuable source of knowledge and insight about the business of freelance illustration, and you can still enjoy all 81 episodes while working in your studio.
For your convenience, you can find a comprehensive archive of all 81 episodes here.
Posted by Thomas James on 05/23/14 under Interviews
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This week we had the pleasure of catching up with Scott Brundage. Scott is an editorial illustrator best known for his humorous paintings, often involving a monkey. He also does book covers, bar mitzvahs, and birthdays.
Hi! Thanks for joining us on Illustration Friday, where we sketch to new words/topics every week. We like to draw on Fridays. What do you do to keep up your chops when not working on client work?
At any given time, I have 2-5 sketchbooks in various states of completion. I tend to collect them habitually and if a certain book has a cool texture/paper type/tone I’ll probably buy it. I try to keep 2 or 3 with me in a bag so I can sketch in transit or whenever I have downtime. Mainly brainless observational or stream of consciousness drawings or a blend of both. Plenty of pages begin with the old lady sitting across from me, then end with that old lady being courted by a minotaur. Similarly, I try to pick up new media when I have open time in my schedule. I picked up a bunch of inks and dyes then made a series of small paintings of scraps of whatever paper I had in my studio. Basically trying anything but my usual paint and usual brand of watercolor paper. Made a nice bunch of glorious failures (mostly monkey pictures), but NOW I can incorporate a lot of it into my work
More practically, I have, on more than one occasion, gotten so wrapped up in one particular project that I end up finishing and realize no one has heard from me in months. To counteract that, I keep a steady stream of back burner projects. A stack of possible paintings that I really want to do but probably won’t be hired for until I have a similar sample. This has served me well in the past. Most of my current work is from personal projects that fit a market I’ve been aiming for for years, but only just now had a chance to create real samples for.
Why did you become an illustrator? Why art, why not fine art, why not a designer?
All I knew before art school was that I really wanted to draw for a living. The how-to-get-paid aspect a mystery. I had a lot of interest in comics and animation and figured I’d find my direction at a school that had a major for illustration and animation. I found I really liked the storytelling and problem solving aspect of illustration a lot more than the grind of animation. I also really liked having a finished product to look at and move on from. Animation’s process seemed too long term for me personally. But I did supplement a lot of my illustration classes with drawing studios meant for animators. I think, if left to my own devices, I’d still end up painting illustrations. Even if I wanted to make fine art, I imagine I’d keep injecting a narrative or a joke. And regarding graphic design, I admire people who find a real love for it. I could never really scratch my own creative itch by moving type around. I’d never disparage it because when it’s done well, it’s so freaking beautiful. I just know I’d crash and burn if I ever attempted to make money with it.
How did you find your first client, or how did they find you?
On the advice of several mentors, I started sending out postcards well before I thought my work was professional level. I had a functioning, if simple, website portfolio, and I would send out cards every other month. The third or fourth of these mailers got me a call from Eric Seidman at The AARP Bulletin. When he called, I initially thought it was a prank from a friend trying to mess with me. Turns out it was legit and he really liked the small drawing I had printed on the back of the mailer (me slouched on my desk chair looking longingly at my phone, which is on a very fancy pillow).
What were the biggest mistakes you made early in your career? What did you learn?
I think John Hendrix said something along the lines of “getting work in illustration is like staying on a floating log. It’s really difficult to start, but once you start, you just need to keep moving” (definitely butchered the actually quote, my apologies). When I started getting a handful of clients, I was too ignorant to realize how good the handful I had were. And then I started taking them for granted, and the work slowly deteriorated. With a new client, I’d want to blow them out of the water with an epic painting. Then after a couple jobs, I’d just get it done. Well, I learned that the AD’s may stop calling, and even if one AD is still happy with my work, he or she may leave the next week. If the replacement doesn’t dig what I’ve been creating for their publication, I’m donezo. Now I treat each job like it may well be my last one.
What advice would you give to up-and-coming illustrators who want to break in?
My favorite quote about the lifestyle of an artist is from Steve Brodner, “The most important drawing is the next one.” Getting into a mindset where you are always creating is the best thing you can do for yourself. The earlier you adopt it, the better. Look at any of your heroes and you’ll see they spent xxx amount of time simply toiling and struggling to figure out what their work is. Instead of fearing that or hiding from it, produce as much work as possible, then when you finally make a piece you like, start another one.The easiest and hardest thing in the world.
Sam Wolfe Connelly’s star is rising. Just a few short years out of SCAD (Savannah College of Art and Design) Sam has done everything from Magic cards, to gallery shows. He boasts both illustration and gallery representation in NYC, one of the toughest markets around for this kind of work.
Sam was kind enough to take a little time to answer our interview questions this week. Enjoy his answers, and some of his work below.
- Hi! Thanks for joining us on Illustration Friday, where we sketch to new words/topics every week. We like to draw on Fridays. What do you do to keep up your chops when not working on client work?
I dont really keep a sketchbook, but I’m always working on something. Between jobs I tend to use my time towards gallery paintings and finishing other side projects.
- Why did you become an illustrator? Why art, why not fine art, why not a designer?
I mainly chose illustration because it seemed like a somewhat steady way to still draw what I wanted and at the same time, have a constant income of clients that could help me pay the bills after school. Lately I’ve been seeing my work move more into a gallery setting, which is where I’ve always wanted to end up, and it seems like the natural progression for my stuff to take since I like working more with personal themes.
- How did you find your first client, or how did they find you?
My first client was with Playboy, who ended up contacting me after I had sent them a pamphlet with a number of my colored prints and a few hand drawn details on it. It came as a total shock and I remember feeling so nervous to work with such a big publisher at the time. The more jobs I got though, the more comfortable I’ve been around art directors and it really reflects in the work I think.
- What were the biggest mistakes you made early in your career? What did you learn?
My biggest mistake was probably to try and formulate my style to what I saw was succeeding around me. Towards the end of school I felt really out of touch with my work because I had spent too much effort towards wanting to be an artist clients would want instead of drawing for me. As soon as I started drawing things the way I wanted them I began to really see my own ‘style’ begin to flourish.
- What advice would you give to up-and-coming illustrators who want to break in?
Dont take failure to heart. Everyone gets rejection along the way, but you’ve gotta keep going.
Fox in Socks
Posted by Thomas James on 03/31/14 under Interviews
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Hello Illustration Friday community!
We caught up with Rebecca Guay this week and she has tons of gems to share in her interview below. Rebecca is a hugely successful illustrator, fine artist and educator. She has done more Magic cards than anyone on the planet (pretty sure), multiple books and graphic novels, held her own gallery shows, and founded both the Illustration Master Class and Smart School. She is also one of the nicest most kind-hearted people I have ever met. I am very excited to share this interview because Rebecca has helped me immensely with my own career, and I think her words below will be useful to many of you.
Rebecca also just launched a Kickstarter for her Very Fancy art book, Evolution: the Art of Rebecca Guay. The book contains everything from her Magic card work to illustration to fine art. The books will be beautifully bound with red or gold dyed page edges. It is already funded, so buy with confidence.
And now, Rebecca Guay!
Hi! Thanks for joining us on Illustration Friday, where we sketch to new words/topics every week. We like to draw on Fridays.
1. What do you do to keep up your chops when not working on client work?
This is a challenge for everyone! Most people don’t even consider that it is actually really really emotionally hard to sit down and work sometimes – and that more often than not you just have to put your butt in the chair and DO. I’ve often mentioned that quote by Picasso (I think!) “there’s such a thing as inspiration but it must find you working” that could not be more true!!
Sometimes i just sit down with a book on tape and start – sometimes I set artificial deadlines – whatever it takes to get me working. Sometimes I take a week off too!!
2. Why did you become an illustrator? Why art, why not fine art, why not a designer?
I thought I would major in painting at Pratt but found out really quickly that in the late 80s the only teachers TEACHING anyone how to paint something figurative or narrative in any way were the illustration professors! So I went into the COMD dept and majored in illustration. I know that the lines are ( gratifyingly) much more blurry across the genres now- illustrations and gallery- but they weren’t then. If you wanted to paint ANY kind of narrative or figures in any way at all with some real serious skill- it was only the illustration programs that seemed to produce the solid foundations. I have loved doing illustration over the last 21 years- adored so much- and I am equally adoring where artists can go within the gallery world – its an intoxicating time to create work.
I never ever wanted to be a designer- so that was never in question- My mom was one for the Boston Globe and she adored it- but I knew early it wouldn’t be for me. My helpless dramatic heart needed an outlet in paint.
3. How did you find your first client, or how did they find you?
My first real client fount me in an industry paper that used to get sent to publishers- I was a senior at Pratt and was chosen to have a small feature as an “up and comer”. Ron McCutchan from Cricket Magazine called and I did my first peace for cricket in 1992.
4. What were the biggest mistakes you made early in your career? What did you learn?
Even though I started to work pretty quickly and went fully freelance within 8 months of graduating I still regret that I did not have the social confidence to talk more and get to know my illustration community. Even when I was going to big parties when I was a penciller for DC comics -I wish I had spoken more – asked more questions of the great artists I was meeting. I was so nervous when I was introduced to Frank Miller at a DC party they I spilled a drink on his shoe and blurted an apology and ran away. So many missed opportunities! I was at small parties with everyone you could think of: Chris Claremont, Dave McKean, Neil Gaiman, so many others- I could have easily had more than one valuable chat with any of them MORE than once! But I was truly painfully shy – I did not discover myself socially within my artistic community until I was about 35!
Be inquisitive, ask questions, let people get to know you, and be truly INTERESTED in THEM.
Oh yeah- and don’t book yourself up so heavily when you start to get busy that the work suffers. We ALL seem to do ihat early on– but try not to.
5. What advice would you give to up-and-coming illustrators who want to break in?
First- be really serious about where you need to beef up your portfolio and skills – do GREAT work. Go to all the industry shows all the events where you can meet people face to face, set up table give out cards sell prints at these shows, and go hang out after with the other artists. Always remain strong with your traditional paint skills – don’t go all digital – it is cutting yourself off from a major source of income if you can’t sell paintings.
Get back to people promptly and very briefly. Beware of an email to an AD or editor that is longer than a well done paragraph.
The time to fix the problems with your portfolio is before you hand it to someone for their opinion – don’t apologize for failings that you know are in it while the AD is looking at it – if there are problems that you know are there then then fix them – apologizing for your portfolio in the moment is a baaad thing.
Be open to constructive critique.
Be fierce, friendly, sincere, KIND, do not trash people (dish a little maybe- but don’t trash anyone!!) and be diligent diligent diligent.
Posted by Thomas James on 02/11/14 under Interviews
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The polls were unanimous, and interviews have been missed. So we’re back!
This week we caught up with Victo Ngai. Only five years out of art school, Victo is no longer a “rising star.” From Tomb Raider to the official NYC MTA poster, she not only has a broad client base, she has more gold medal awards than most industry vets. She was kind enough to answer a few questions for us. Enjoy the interview, and enjoy a few of Victo’s wonderful illustrations below.
- Hi! Thanks for joining us on Illustration Friday, where we sketch to new words/topics every week. We like to draw on Fridays. What do you do to keep up your chops when not working on client work?I love playing drawing games with my friends such as the exquisite corpse and paper telephone. There is this game I came up with during Art Hist class in RISD which is still my favorite: one person doodle random marks/shapes on the paper while the second person complete the drawing into something meaningful with as little strokes as possible. I find games like these really fun and helpful in working out my creative muscle.
- Why did you become an illustrator? Why art, why not fine art, why not a designer?One of my RISD professors told me this back in freshmen year “Fine artists like to create problems for themselves while illustrators like to solve problems given to them.” I love drawing and I love problem solving, hence illustration.
- How did you find your first client, or how did they find you?My first client was CD SooJin Buzelli. She is the wife of my RISD teacher and mentor Chris Buzelli. I did a piece in Chris’s class which SooJin saw and liked, that’s how I got my first published piece. Very lucky, I must say.
- What were three mistakes you made early in your career? What did you learn?1- Acting too much like a scared student in social events. It made it hard to carry normal human conversations with other illustrators and art directors.
2- Thinking ADs are above illustrators in the illustration ecosystem. Now I learnt the best working relationship is an equal and respectful one.
3- Afraid to ask for more budget. It’s a business, if you think your work deserve more money, there’s no shame in asking.
- What advice would you give to up-and-coming illustrators who want to break in?“It’s not how good you are, it’s how good you want to be.” – Paul Arden.
Childrensillustrators.com, the premier online resource for the children’s illustration market, has published this great interview with the Art Director of Peachtree Publishers, Loraine M. Joyner. Loraine has art directed and/or collaborated on about 300 books over her career, and shares some unique insight on her experiences in the industry.
Check out the interview here.
Posted by Thomas James on 08/06/13 under Interviews
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